Kusodino
Games that fit in a pocket and travel
From the studio
We turn small ideas into something people open again tomorrow
On phones
Easy to start. Hard to close.
A good mobile game should feel easy to start and hard to close. We sit with the build until the tap is right, then we take that build out of the studio and put it on phones.
Two sides of the table
Same job, from a studio desk to a home screen
In the build
Prototypes, boards, and the quiet work of making play feel inevitable.
Out in the wild
Stores, updates, and the path from a studio file to a pocket.
Stay a while
The session that was meant to last a minute, then lasts the ride home.