Kusodino

Games that fit in a pocket and travel

From the studio

We turn small ideas into something people open again tomorrow

On phones

Easy to start. Hard to close.

A good mobile game should feel easy to start and hard to close. We sit with the build until the tap is right, then we take that build out of the studio and put it on phones.

Two sides of the table

Same job, from a studio desk to a home screen

In the build

Prototypes, boards, and the quiet work of making play feel inevitable.

Out in the wild

Stores, updates, and the path from a studio file to a pocket.

Stay a while

The session that was meant to last a minute, then lasts the ride home.

Kusodino